
Some people will just want to get the joystick and basically aim around and shoot at whatever. I think there's a market for everything, says Pinero. Most people are just surprised that it took them this long, and that they waited until the market was packed with like-minded titles. MCFS is the answer to the question that everyone's been asking for 16 years: Where are the guns? No one can sit behind a civilian flight sim for the first time without instantly doing the Cguns'joke, and it seemed inevitable that Microsoft would eventually give in to the pressure. We knew about one or two of them, but not about the other seven or eight. Aren't they just a little bit anxious that their super-realistic World War II, flight sim may get lost in the crowd? Jose Pinero, product manager for Microsoft Combat Flight Simulator, is aware of it though: It's like the year of the World War II air combat game.
An inconvenient truth how to#
4) there are some many axises(prop, throttle, rudder and so on) that to understand all of them you'd practically have to go to flight school to understand most of this stuff the plane to understand how to use them in the game.Just when Microsoft finally get round to ' putting guns into their best-selling flight simulator, it seems as though the whole world and their grandmas are developing a similar game. 3) the other thing that is missing that would make it look more realistic is the turning of the prop as the engine coughs to life and the canopy is open on the ground and in flight which brings drag and would be riped off the fuselage, which could cause damage to the rudder assembly or elevator assembly or both. 2) there are so many commands that you can't even get to them all if you happen to be playing a game and trying to use all the keyboard commands while playing a game its impossible and someone like me only knows the basic knowledge of aerolons, elevators, flaps, rudder. I would be willing to bet that a plane could be flown for some minute without holding onto the stick once in level flight. this is an example of a smooth flight without holding on to the stick and I am taking this from the autobiography of Colonel Gregory(Pappy)Boyington he would set up four strings to the stick with one attached to him and maintain the plane level in flight while taking a nap to a mission and when he senced a change he would tap one of the strings and bring his aircraft back in position.

1) the aircraft flies like the stick connections are loose and the plane is erratic in flight and a true play be it war or a civilian aircraft, its flight smooth and not going in any direction. The game is great with very good detail of the aircraft, terrain and the various water depths.
An inconvenient truth for free#
These are often available for sale in stores or for free online, developed by third-party companies and ambitious gamers. Like most flight sims from the company, Microsoft Combat Flight Sim 2 is ready to accept expansion packages and add-on missions with minimal difficulty. Microsoft invested considerable effort to make the planes look, sound, and behave as much like the real thing as possible. Players have several mission options and many planes from which to choose, including the American P-38F Lightning, F4F-4 Wildcat, F6F-3 Hellcat, and F4U-1A Corsair or the Japanese A6M2 Zero, A6M5 Zero, and NiK2 George. Several extensive interviews were conducted with both Japanese and American pilots in an effort to provide the game with an honest cultural context and a realistic feel.


The planes, locations, and missions are all based on actual battles and events. Like the earlier Microsoft Combat Flight Sim WWII Europe Series, extensive effort was devoted to making all aspects of this game as realistic and historically accurate as possible. The second WWII flight simulation in the series, Microsoft Combat Flight Sim 2: WWII Pacific Theater focuses on the action between Japanese and U.S.
